Take in the whole.
Before the parts.
Right Brain.

30 quick perception minigames that train the broad, open, present mode of attention — the way of seeing that grasps a whole scene at a glance, before any single detail grabs you.

iPhone · iOS 17+ · Local-only & private · No account

The Right Brain home screen: a list of games, a Surprise me button, and an evidence label on each game.
30perception games
4evidence grades
0"brain scores" — ever
∞unique rounds

Let's be clear up front

It's not "right-brain training."
There's no such thing.

You might have heard of "left-brained" and "right-brained" personalities. Brain science has retired that idea — a large 2013 study found no such whole-brain type. So Right Brain isn't "right-brain training"; it's a set of playful ways to practise the broad, open, present mode of attention.

The name is an evocative metaphor. The science is real — and we keep the two clearly apart.

A gym for the wide-angle mind

One open skill, thirty ways to practise it.

The whole, not the parts

Each game rewards grasping a scene's gist — its average, its flow, its balance — instead of fixating on one loud detail.

Real perception science

Ensemble perception, Gestalt grouping, global motion, scene gist — every game maps to a peer-reviewed phenomenon.

A two-minute reset

Glance, sense the whole, choose. Short adaptive sessions that meet you at your level and widen your lens by the end.

See it in motion

A glance, a choice, a clear result.

Home screen listing games like Whole Before Parts and At a Glance, each with an evidence grade, plus a Surprise me button.
Pick a game — or tap Surprise me for a random one.
A field of shapes flashes for a brief glance, then you choose the group's overall size.
Take it in — a brief, flicker-safe glance, then choose the whole.
Results screen showing 84% caught at a glance and an encouraging takeaway, with no brain score.
See your read — a clear accuracy read and a takeaway. Never a "brain score."

How it works

Glance. Sense the whole. Resist the loud detail.

  1. 1

    A whole flashes by

    A scene appears for a brief, comfortable glance — flicker-safe by design (WCAG 2.3.1).

  2. 2

    You read its gist

    Sense the average, direction, balance, or pattern — the whole, not the standout.

  3. 3

    You resist the lure

    Each round hides one salient detail built to pull your eye. Catching the whole anyway is the practice.

  4. 4

    It adapts to you

    Difficulty tunes to your edge. Choose your pace and length in Settings — or tap Surprise me.

The catalog

Thirty games, one open way of seeing.

A few of the thirty — each labelled with its evidence grade.

A big triangle made of small dots.
Whole Before PartsStrongSee the big shape before the small ones.
A scatter of similar dots with one large standout.
At a GlanceStrongSense the group's average size, not the standout.
A field of leaning lines with one steep outlier.
Which WayModerateFeel the overall lean of the field.
Dots drifting right with a few darting back.
Common FateStrongSense where the whole field flows.
A left-right symmetric pattern of squares.
MirrorModerateRead the whole figure's balance.
A dot lattice that groups into rows.
Side by SideModerateLet the pattern settle into rows or columns.

See all 30 games & the research →

We grade by the evidence — a real mix of Strong, Moderate, Early and Contested. When the science is still debated, we say so.

Grounded in evidence

Science-First isn't a slogan. It's in the build.

An evidence label on every game

Strong, moderate, early, or contested — each game shows its grade and its peer-reviewed sources in plain sight.

No "brain score"

We show practice consistency and how you feel before and after — concrete, measurable signals, never a single invented number.

A claims linter

A check in our codebase blocks medical claims and debunked neuro-myths from ever reaching a screen.

  1. We tend to see the whole scene before its parts

    Navon (1977), Cognitive Psychology

    Strong
  2. We can read the average of a group at a glance

    Whitney & Yamanashi Leib (2018), Annual Review of Psychology

    Strong
  3. Brain-training games make you smarter in general (a claim we don't make)

    Simons et al. (2016), Psychological Science in the Public Interest

    Contested

Now on the App Store.

iPhone, iOS 17+. Local-only and private — no account, no tracking.

Download on the App Store