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Why Doesn't the World Jump When Your Eyes Move?

As you read this line, your eyes are hopping from word to word, and every hop sweeps the image across the back of your eye. Yet the page does not blur and the room does not lurch. How the brain manages that is one of the oldest puzzles in vision science, and the answer seems to be several tricks working together. Take in the whole. Before the parts.

Your eyes jump all day long

The quick jumps are called saccades, and the pauses between them are fixations. Keith Rayner's review of two decades of eye-movement research covers reading, visual search and looking at scenes, and the pattern is the same across them: the eyes settle for only a fraction of a second before jumping again, so they move several times every second.1 Strong

A camera swung that fast would record a smear. You never see one, and you rarely notice that your eyes moved at all.

Vision turns down during the jump

Part of the answer is saccadic suppression: around the time of a saccade, your sensitivity to what reaches the eye drops. Ethel Matin reviewed the research on it as early as 1974.2 Strong

It is not a blackout. David Burr, Concetta Morrone and John Ross found that the suppression was selective. Coarse patterns defined by differences in brightness were suppressed during saccades, while fine patterns, and patterns defined only by colour, were not suppressed at all and were in fact enhanced.3 Moderate They argued that the dimming is confined to the magnocellular pathway, the colour-blind channel that feeds motion processing, so what gets turned down is mainly the sense of the scene rushing past. A later review by the same group, with Michael Goldberg, added a second effect: just before a saccade, perceived space is distorted, as if the brain were preparing for where the eyes will land.4 How cleanly suppression maps onto one pathway is still argued over. Contested

The stopped clock

Glance at a clock with a ticking second hand and the first second can seem to last too long, as if the clock had paused. It is called chronostasis. Kielan Yarrow, Patrick Haggard and colleagues studied it and concluded that the brain extends its perception of the thing you just looked at backwards in time, to just before the eye movement began. On their account this happens with every eye movement; you only notice when a ticking clock gives you something to measure it against. When they moved the target unpredictably during the saccade, the illusion disappeared.5 Moderate

Their suggestion is that this backdating helps fill the gap that suppression leaves: instead of a dim, missing moment, you get the new view as if it had been there all along.

The brain knows the jump is coming

Hiding the blur is only half the problem. After every saccade, everything lands on a different part of the retina, and the brain has to work out that the world itself has not moved. The long-standing idea is that it keeps an internal copy of each eye-movement command, a corollary discharge, and uses it to discount the movement it caused.

In the nineteenth century, Hermann von Helmholtz described a demonstration of this: when the eye is moved passively, nudged from the side rather than turned by its own muscles, the world appears to shift. When you move your eyes yourself, it does not.6 We mention it as history, not as something to try; there is no need to press on your eyes.

Modern work has found the machinery in monkeys. Jean-René Duhamel, Carol Colby and Michael Goldberg recorded neurons in parietal cortex, some of which shift the patch of space they respond to before the eye moves, anticipating where things will land, a process now called predictive remapping.7 Marc Sommer and Robert Wurtz identified a pathway in the macaque brain that carries signals about upcoming eye movements to frontal cortex. When they temporarily silenced it, sequences of eye movements went wrong in the way you would expect if the internal copy were missing, while single eye movements were unaffected.8 Strong In their later review they describe this circuit as one that may help produce a stable picture from jumpy images.9 That the same kind of mechanism underlies your own sense of a steady world is a reasonable extrapolation, not a direct measurement. Moderate

The world can move, and you won't notice

The flip side of all this cleverness is a blind spot in time. Bruce Bridgeman, Derek Hendry and Lawrence Stark shifted the visual scene while people's eyes were mid-jump, and the shifts often went undetected.10 Strong The visual system seems to treat a stable world as the default. It is a cousin of the change blindness we covered in Attention vs. Perception: with no detailed snapshot to compare against, a change slipped in at the right moment can pass unseen.

So why doesn't the world jump? Because the brain turns down the rush of motion, backdates the new view to cover the gap, and uses its own copy of each eye movement to expect the shift. Stability is something your visual system constructs, many times a second.

Where the evidence stands

What this means for Right Brain

Right Brain is named for a metaphor, not a hemisphere — the open, whole-first way of looking, as against the narrow, part-by-part one. Visual stability shows how much of seeing is built rather than received: the calm scene in front of you is assembled from brief, jumpy glimpses.

In The Far Side you keep a soft central gaze while marks flash toward the edges, and you may catch your eyes' urge to jump to them — the side vision we explored in Peripheral Awareness. In First Glance a scene flashes for a heartbeat and you take in its gist from a single look. These games do not change saccadic suppression or your brain's internal copy of each eye movement, and getting better at a game shows that you got better at the game — the transfer question we covered in Do Brain-Training Games Actually Work? No evidence

Catch your visual system in the act

Right Brain is 30 quick perception minigames — illusions, gist-catching, spot-the-change, find-the-target-in-the-noise. It's a calm wellness app, not brain training and not medical advice, and every game carries a clear evidence grade, from Strong to Contested.

It's live on the App Store for iPhone. Browse the full game catalogue or see how we grade the science on the evidence section. Take in the whole. Before the parts.

Get Right Brain on the App Store

References

  1. Rayner, K. (1998). Eye movements in reading and information processing: 20 years of research. Psychological Bulletin, 124(3), 372–422. doi:10.1037/0033-2909.124.3.372
  2. Matin, E. (1974). Saccadic suppression: A review and an analysis. Psychological Bulletin, 81(12), 899–917. doi:10.1037/h0037368
  3. Burr, D. C., Morrone, M. C., & Ross, J. (1994). Selective suppression of the magnocellular visual pathway during saccadic eye movements. Nature, 371(6497), 511–513. doi:10.1038/371511a0
  4. Ross, J., Morrone, M. C., Goldberg, M. E., & Burr, D. C. (2001). Changes in visual perception at the time of saccades. Trends in Neurosciences, 24(2), 113–121. doi:10.1016/S0166-2236(00)01685-4
  5. Yarrow, K., Haggard, P., Heal, R., Brown, P., & Rothwell, J. C. (2001). Illusory perceptions of space and time preserve cross-saccadic perceptual continuity. Nature, 414(6861), 302–305. doi:10.1038/35104551
  6. Helmholtz, H. von. Treatise on Physiological Optics, Vol. III (J. P. C. Southall, Ed., 1925). Optical Society of America. Originally published in German as Handbuch der physiologischen Optik.
  7. Duhamel, J.-R., Colby, C. L., & Goldberg, M. E. (1992). The updating of the representation of visual space in parietal cortex by intended eye movements. Science, 255(5040), 90–92. doi:10.1126/science.1553535
  8. Sommer, M. A., & Wurtz, R. H. (2002). A pathway in primate brain for internal monitoring of movements. Science, 296(5572), 1480–1482. doi:10.1126/science.1069590
  9. Sommer, M. A., & Wurtz, R. H. (2008). Brain circuits for the internal monitoring of movements. Annual Review of Neuroscience, 31, 317–338. doi:10.1146/annurev.neuro.31.060407.125627
  10. Bridgeman, B., Hendry, D., & Stark, L. (1975). Failure to detect displacement of the visual world during saccadic eye movements. Vision Research, 15(6), 719–722. doi:10.1016/0042-6989(75)90290-4

Right Brain is a general wellness app for relaxation and play. It is not a medical device and does not diagnose, treat, or prevent any condition, and it is not brain training. The name is a metaphor for a mode of looking, not a claim about brain hemispheres. Evidence grades reflect our reading of the research; whether perception games transfer to everyday seeing remains unproven as a general claim.